using UnityEngine;

namespace UnityStandardAssets.Effects
{
	public class SmokeParticles : MonoBehaviour
	{
		public AudioClip[] extinguishSounds;

		private void Start()
		{
			GetComponent<AudioSource>().clip = extinguishSounds[Random.Range(0, extinguishSounds.Length)];
			GetComponent<AudioSource>().Play();
		}
	}
}
